terre

Hugo Scurto, 2017—2020
online installation, virtual world, personal data

In terre, visitors are virtually put inside a cube, whose six faces successively display experimental music videos. No three-dimensional graphics, movement-sound mappings, nor machine learning techniques are implemented to realise the installation’s interactivity. Instead, flat screens, personal archives, and altered soundscapes are combined and displayed within the VR environment, letting visitors experience interactivity from the sole affordances provided by these experimental media. Rather than off-ground technological innovations, terre intends to situate machine learning applications to human-computer interaction within such material dimensions of sound and image.

Year
2017—2020
Credits
The project was developed in collaboration with the w.lfg.ng collective.
Events/Publications
Art & Paper Tracks at SIIDS 2020

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Link to terre