This research investigated diffractive practice as art-based method to prototype machine learning materials.
Diffraction intends to displace reflection, which assumes pre-existing subjects and objects interacting with each others, as a dominant model of inquiry. It does so by assuming that humans and non-humans are bound together within complex socio-material practices, which are fluid and ever evolving. We were interested in exploring the potential of diffractive practices to prototype ML in ways that resist normative framings of ML. To do so, we adopted a crafting approach to ML, using it as material for two art projects: somasticks, and The Appprentices.
Our work let us identify five socio-technical conditions for art-based ML prototypes to produce constructive interferences between design and engineering practices: situational whole, small data, shallow model, learnable algorithm, and somaesthetic behaviour. It also enabled to sketch what we named intra-active machine learning—a process of becoming-with others, assembling disciplinary concepts, techniques, and practices of ML, as well as diverse roles of artists, designers, and engineers, into one transformative, fluid and ever evolving socio-material phenomenon.
The project was developed with Baptiste Caramiaux and Frédéric Bevilacqua, in collaboration with the Reflective Interaction group of EnsadLab, the HCI Sorbonne group of ISIR, and the ISMM group of IRCAM, in the context of a postdoctoral fellowship program at Faculty of Medicine, Sorbonne Université.
Paper at DIS (2021)