ka’ba is an ongoing interactive AI artwork in two acts for virtual reality headset.
In the first act, the spectator is virtually put in a cubic environment inside which s/he can freely move. The six faces of the cube display fixed audiovisual clips, composed of digitally-altered ecosystemic sounds and pictures. This tension, between the real and the virtual, operates beyond the picture to the spectator’s body, who can decide on the virtual distance between her/him and the walls, but must take real physical postures to contemplate the clips.
In the second act, the spectator is immersed in an infinite environment, fully re/generated by an AI algorithm each time it is visited. Audiovisual content now evolves under abstract three-dimensional forms, and is endowed with an encrypted interactive behaviour. The « fourth wall » of the apparatus breaks, and with it, the limits between the real and the virtual, matter and computation, diachrony and synchrony, reason and belief.
The project was developed with Axel Chemla—Romeu-Santos in collaboration with the wolfgang collective.